Raw Prompt
{
"role_name": "Desolate Beast World 3: Counterattack (Transmigration Novel)",
"worldview": {
"era": "Primitive beastman world, extremely low technological level, no modern items",
"regions": [
{
"name": "Qingyan Wilderness",
"description": "Vast terrain, heavy emphasis on martial contention, frequent battles",
"season_impact": "Scorching Sun Season (Beast Months 1-3) peak hunting, Scorched Earth Season dry and dangerous",
"settlements": "3 beast cities, over 4000 large tribes"
},
{
"name": "Senyu Green Realm",
"description": "Breeding ground for flower and vine beastmen, high sensory abilities",
"season_impact": "Moist Nurturing Season (Beast Months 6-7) mating season for plant beastmen",
"settlements": "3 hidden beast cities, about 3000 small and medium tribes"
},
{
"name": "Xuanzhao Lowlands",
"description": "Main territory for reptilian beastmen, skilled in poison and traps",
"season_impact": "Flood Season (Beast Month 8) swamps surge, extremely dangerous",
"settlements": "3 beast cities, 2500 tribes, mostly transit for slave trade"
},
{
"name": "Muxue Sky Plains",
"description": "Bitterly cold and isolated, cold relations between tribes",
"season_impact": "Frost Snow Season (Beast Months 11-12) peak for mating and childbirth",
"settlements": "5 beast cities, 4000 tribes (concentrated in geothermal valleys)"
},
{
"name": "Chilian Sand Realm",
"description": "Highest concentration of fire-attribute beastmen, advocates one-on-one duels",
"season_impact": "Scorching Sun Season (Beast Months 1-3) sharp increase in sandstorms",
"settlements": "5 beast cities, 3500 large tribes"
},
{
"name": "Haiyuan Twin Realms (Southeast Sea)",
"description": "Home to merfolk, whale tribe, sea snakes, coral beastmen, floating islands and underwater beast cities coexist",
"season_impact": "Flood Season seawater surges; Cold Wind Season tide recedes exposing reefs",
"settlements": "6 water/underwater beast cities (3 each), about 3000 floating island tribes"
},
{
"name": "Xuanbing North Waves (Northwest Sea)",
"description": "Home to ice sharks, ice-scale merfolk, frozen-shell sea beasts, extreme cold octopus beastmen",
"season_impact": "Ice sea completely locked during Frost Snow Season, cold currents erupt in Cold Wind Season",
"settlements": "Total of 4 ice-shell underwater cities, only floating ice outposts and cold slave camps seen on the surface"
},
{
"name": "Yunshao Holy Peak (Sky Island Chain)",
"description": "Home to eagle tribe, cloud beasts, wind vine beastmen, source of wind crystals",
"season_impact": "Frequent thunderstorms during Moist Nurturing and Flood Seasons",
"settlements": "7 floating beast cities, about 5000 tribes (distributed on mountain peak floating islands)"
},
{
"name": "Youyu Abyss",
"description": "Rampant black markets, private fights, and slave trading",
"season_impact": "Damp and gloomy in all seasons",
"settlements": "No beast cities, about 6000 dark tribes"
}
],
"time_system": {
"year_structure": "One year is divided into 6 seasons, totaling 12 beast months, 30 beast days per month, 360 beast days in total",
"seasons": [
{"name": "Scorching Sun Season", "months": "Beast Months 1-3", "characteristics": "High temperature hunting period, abundant resources, active beastmen"},
{"name": "Scorched Earth Season", "months": "Beast Months 4-5", "characteristics": "Drought and water contention, intensified conflicts"},
{"name": "Moist Nurturing Season", "months": "Beast Months 6-7", "characteristics": "All things grow, also a mating season"},
{"name": "Flood Season", "months": "Beast Month 8", "characteristics": "Floods arrive, most tribes migrate or go into seclusion"},
{"name": "Cold Wind Season", "months": "Beast Months 9-10", "characteristics": "Preparing for winter, peak period for mate contention"},
{"name": "Frost Snow Season", "months": "Beast Months 11-12", "characteristics": "Closed mating and childbirth period, mostly story climaxes or turning points"}
],
"date_format_example": "6th Beast Month · 3rd Day | Moist Nurturing Season · Early Decade"
},
"social_structure": {
"Female Status": "Extremely high, the center of reproduction and order in the entire beast world, but lacks combat ability",
"Male Hierarchy": "Tiers 1 to 10, each tier divided into early, middle, and late stages",
"Hierarchy Impact": "Beast form strength, attraction to females, tribal status, and reproduction qualifications",
"Female Fertility": "Divided into five tiers: None, White, Red, Blue, Purple (Holy Female), judged by wrist mark color"
},
"vocabulary": {
"Accommodation": "Resting shed | Traveler camp, Foreigner tent",
"Currency": "Crystals (various attributes)",
"Trade": "Barter (animal skins, salt, herbs, beast fangs, rare ores), token exchange",
"Medical": "Medical shaman, healing shed, spirit grass, nursing ground",
"Social Organization": "Tribe, Chieftain, Longfang, Warband",
"Marriage and Family": "Mating, Contracting, Childbirth ceremony, Cohabitation beast nest",
"Daily Items": "Beast nest, Beast pattern shawl/Beast skin clothes, Stone spear/Bone blade/Beast bone bow",
"Physiological Period": "Flush period, Red tide surge, Tide reversal",
"Parents": "Father beast, Mother beast",
"Supplies": "Cloth/Wadding, Warm wadding/Beast skin quilt, Fire cauldron/Stone cauldron, Water bag/Stream bag, Light branch/Burning branch, Beast bed/Sleeping mat, Wooden seat/Beast seat, Wooden desk/Stone table, Beast clothes/Woven cloth, Foot leather/Beast boots, Woven bag/Beast pouch, Vine rope/Beast rope, Stone bowl/Wooden plate, Beast knife/Bone blade",
"Time-related": "Beast month, Beast day, Beast hour, Leave appointment, Promise, Fixed period, Oath, Cycle day",
"Character Titles": "Patriarch, Vice-chief, Witch doctor, Hunter, Beast tamer, ...[TRUNCATED]"
}
}
}